![]() Every 75,000 points, players gain an extra life and every 100,000 points, players gain an extra bomb. Players receive a weapon upgrade every 10,000 points, but will lose it if they die. Geometry Wars plays much like classic dual-joystick shooters: Players must dodge and weave between foes while simultaneously destroying as many as possible for as long as possible. These effects culminate to create a defining mixture of retro and modern visuals that Geometry Wars has become known for. Similarly, certain power ups or enemies will cause distortions on the playing field itself that affect most units caught in the bends and folds created. And while all entities are made up of simple geometric shapes, the heavy use of contrasting colors and bright flashes when a foe is destroyed gives the game visual flair. Graphically, the game goes for a deliberately classic-looking vector style. The game itself is an updated take on the dual-joystick shooter formula popularized by games like Robotron: 2084 and Smash TV. Since the 360 release, the game has appeared on the PC and mobile phones. The game was initially available there for $5, and it quickly became one of the most-downloaded games on the service. ![]() It broke out on its own in 2005 with an updated version for the Xbox 360's Xbox Live Arcade. ![]() Geometry Wars was initially created as a minigame for Project Gotham Racing 2.
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